A few weeks have passed since WAVES 2025, but the energy and momentum we carried home from the summit still feels as fresh as ever. We came into WAVES full of hope, excitement, and ambition—and left even more energised for the journey ahead.
Hosted at the Jio World Convention Centre in Mumbai, the first-ever World Audio Visual & Entertainment Summit (WAVES) Summit brought together the entire Indian media and entertainment ecosystem under one roof. The event marked a turning point for India’s creative economy, and we were thrilled to be part of this watershed moment. As a company committed to ‘Make in India, For the World,’ our participation felt perfectly aligned with Prime Minister Modi’s powerful vision for fostering innovation and homegrown talent in the gaming sector.
Model Trains at Creatosphere
As winners of the Bharat Tech Triumph program (Season 3), we were invited to exhibit Model Trains at the Creatosphere —a dedicated space for showcasing creative talent. Seeing children, families, and enthusiasts come together at our booth to build, decorate, and run digital model train sets was a moment we won’t forget.




It was a full-circle moment for us. Model Trains was always envisioned as a game that brings generations together to imagine, build, and share their creativity. Watching young players show their parents how to build train layouts, laughing together and immersed in creation, was exactly the kind of inter-generational joy we set out to build
The sheer scale of Creatosphere, with over a lakh participants, truly underscored the immense growth and potential of India’s creative industries. We were proud to be at the forefront, demonstrating how Indian-made games can captivate global audiences.
Pitching at WAVEX
Second Quest was also one of the select startups chosen to pitch at WAVEX, the investment and innovation platform within Waves 2025. This segment was specifically designed to catalyze growth and investment within India’s ME (Media & Entertainment) startup ecosystem.

It was a high-energy, high-impact opportunity to present our vision, our platform strategy, and our roadmap to a room full of investors, policymakers, and industry leaders. Our pitch centred around building Model Trains not just as a game, but as a foundation for a content platform that empowers creators and modders to build the worlds of their dreams. As creators ourselves, we believe the future of gaming lies in UGC-driven, community-powered ecosystems, and WAVEX was the perfect place to share that vision.
A Moment of Gratitude
We are deeply grateful to the Ministry of Information and Broadcasting, Startup India, and the India Electronic & Information Council (IEIC) for selecting us as Bharat Tech Triumph winners and making this experience possible.
PM Shri Narendra Modi’s continued emphasis on Gaming as a key sector for India’s digital and creative economy was a strong theme at WAVES 2025. As builders who are ‘Making in India, For the World,’ we find both validation and encouragement in this vision. WAVES 2025 made that vision tangible — through initiatives like Creatosphere and WAVEX, India is paving the way for gaming studios like ours to dream bigger.
What’s Next
We return from WAVES 2025 more energised than ever. With every demo played and every conversation had, our belief in Model Trains and the Second Quest vision has only grown stronger.

We’re now focused on community-led development with monthly devlogs, public playtests, and Discord hangouts. If you’d like to be part of shaping the future of Model Trains, head to beta.secondquest.games to join our playtest program.
This is just the beginning. Thank you to everyone who stopped by, played our game, or simply cheered us on. Onwards and upwards!
Shagufta
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