Fresh From the Blog

Discover behind-the-scenes insights from our journey, product development updates, and our thoughts on the future of gaming and technology.

Cover image for Dev Updates: Sculpting Worlds & Building Networks
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Dev Updates: Sculpting Worlds & Building Networks

In this December development update for Model Trains, we introduce two fundamental features: a powerful new Terrain Editor and our first version of Interconnected Tracks. These updates unlock deeper world-building, more realistic railway behaviour, and a major step toward fully automated networks.
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Cover image for Engineering Enduring Platforms in the Age of Player Creativity - The Sandbox Flywheel
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Engineering Enduring Platforms in the Age of Player Creativity - The Sandbox Flywheel

TLDR: the most profitable simulation games in recent times are those that have successfully transitioned from being 'games to be played' to 'platforms to be built upon.' This is the playbook to create sustainable and replicable enduring successes with video games. Starting with this post, I am starting a series of deep dives into how we are building sustainable simulation platforms at Second Quest.
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Cover image for Second Quest at Gamescom Asia x Thailand Game Show 2025
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Second Quest at Gamescom Asia x Thailand Game Show 2025

Gamescom Asia 2025 in Thailand marked our second consecutive year at the event—and our biggest yet. Unlike last year’s edition in Singapore, this year we experienced a brand-new, expanded format alongside Thailand Game Show. With Vivek speaking on the official track and Kinshuk and I focused on building partnerships across Asia, this trip became a defining milestone for Second Quest.
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